Research firm Swrve released its first Mobile Games Monetization 
Report for January, and it turns out that the many millions, or even 
billions that mobile game devs are raking in, come from a fraction of 
users. 
Just 0.15% of mobile gamers contributed to half of all monthly 
in-app purchases, that are the bread-and-butter of the widespread freemium
 monetization model. The researchers also find out that the first 
purchase occurs within 24 hours from the download, while the second one 
comes just an hour and forty minutes after that, on average.  
Swrve also found some other interesting details, like the fact that "the
 average value of an in-app purchase is $5.94. While purchases between 
$1 and $5 represent a majority (67%), they contribute only 27% of total 
revenues. Purchases of over $50 contribute 9% of all revenues." We can also bet that from these 0.15% highrollers, a large part are coming from Asia., and South Korea or Japan in particular. 
source: Swrve via Engadget
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