Gaming is huge business, there's really no way around that. We can talk 
all we want about the success and revenue generated by the iOS App Store
 or Google Play, but what we're really talking about is how much money 
games pull in. The new numbers from IDC are out and gaming is continuing
 to boom. According to IDC, in the fourth quarter of 2013, game revenue 
doubled on iOS and quadrupled on Android compared to Q4 of 2012. 
 
 
 
iOS is still leading when it comes to game revenue. The chart below
 is awkwardly designed, because 100 is the iOS revenue from Q4 2012 
rather than using actual revenue amount totals, which would make far 
more sense. But, it does show that iOS more than doubled in the past 
year; and in Q4 of 2013, Google Play generated about 1.25 times what iOS
 pulled in for Q4 2012. Google Play almost made as much as handheld 
gaming consoles like the Nintendo 3DS/2DS and Sony PS Vita combined.  
Overall, game revenue made up 75% of all consumer app spending for 
the quarter, which just serves to prove our original point. As you might
 expect, two of the biggest revenue generators were the same for both 
platforms with Candy Crush and Puzzle & Dragons, though rounding out
 the top three for iOS was Clash of Clans, and on Google Play it was 
Monster Taming for Kaoko, which is a Korean title.  
source: The Next Web
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