Friday, 9 May 2014

The dark side of the Samsung Galaxy S5: 4 (plus one) mighty annoying features

The Samsung Galaxy S5 came amidst sky-high expectations, and Samsung mostly delivered with top of the line hardware in the form of the Snapdragon 801 system chip, and a brand-new ISOCELL 16-megapixel camera for very sharp images. 

The Galaxy S5, however, is not perfect, and after you use for a while it you start noticing some annoying details. Don’t you wish you knew about those things before you actually bought the phone? None of them is a deal-breaker, but combined, they just spoil the impression of an otherwise great smartphone. Plus, even if they don’t derail you from your decision to buy Samsung’s latest and greatest, it’s still good to make an informed purchase.

1. Fingerprint scanner: will it ever register your fingerprint from the first time? 

The more you use the Galaxy S5, the more you realize that the fingerprint scanner would rarely ever recognize your paw's unique signature from the first time. Try it again, then again, then again, and then just when you're ready to give it up, it recognizes it. Do you have the nerve for that many tries, though? 
Fingerprint scanner: will it ever register your fingerprint from the first time? 
 

2. Vibration that could wake up the dead 

The default vibration for the Galaxy S5 is set to be so strong that it could literally wake up the dead. Well, maybe not literally, but boy, does it get close to it. Luckily, there's actually a solution for that: go into settings -> sound -> vibration intensity, and set it to lower. 
Vibration that could wake up the dead 

3. Phonebook and contacts app still lags, thank TouchWiz for that 

Can you believe that TouchWiz still stutters here and there? Even with the newest and most powerful quad-core Snapdragon 801 system chip on board. The slowdown is especially noticeable in contacts app when you try to call someone. 
Phonebook and contacts app still lags, thank TouchWiz for that 

4. UI design is a mix of everything 

TouchWiz is evolving, but on this path of evolution it does not scrap old features - it simply accumulates them one over the other, and the end-result is a UI that has more different elements than there are items in a garage sale. 
UI design is a mix of everything

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